/*
-------------------------------------------------

	Game.cpp

	Dmitriy Kuzmenko (Dgut)

-------------------------------------------------
*/

#include "Game.h"
#include "Common.h"

namespace Autumn
{

Game * pGame = 0;

Game::Game( void ) :
	DELTA	( 0 ),
	TIME	( 0 )
{
}

Game::~Game( void )
{
}

const bool Game::Init( void )
{
	return true;
}

void Game::Shutdown( void )
{
}

void Game::Frame( void )
{
	const_cast< int & >( DELTA ) = gCommon.DELTA;
	const_cast< int & >( TIME ) += DELTA;
}

void Game::Draw( void ) const
{
}

void Game::Save( pugi::xml_node node )
{
}

const bool Game::Load( pugi::xml_node node )
{
	return true;
}

}	// namespace Autumn